約 3,155,826 件
https://w.atwiki.jp/pqjp/pages/332.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q2M4b_NAME1]" Red-Axe /Text Text tag="[Conv_Q2M4b_0000]" I did not believe a Human could fight in such a manner. I bow to your skill. /Text Text tag="[Conv_Q2M4b_0001]" I did not believe a Human could fight in such a manner. I bow to your skill. /Text Text tag="[Conv_Q2M4b_0002]" I did not believe a Human could fight in such a manner. I bow to your skill. /Text Text tag="[Conv_Q2M4b_0003]" I did not believe a Human could fight in such a manner. I bow to your skill. /Text Text tag="[Conv_Q2M4b_0004]" You apos;re a good teacher, Red-Axe. I apos;ve learned much from you. /Text Text tag="[Conv_Q2M4b_0005]" You apos;re a good teacher, Red-Axe. I apos;ve learned much from you. /Text Text tag="[Conv_Q2M4b_0006]" You apos;re a good teacher, Red-Axe. I apos;ve learned much from you. /Text Text tag="[Conv_Q2M4b_0007]" You apos;re a good teacher, Red-Axe. I apos;ve learned much from you. /Text Text tag="[Conv_Q2M4b_0008]" There is nothing more that I can teach you. I give you my Axe and name you the newest Master of the Axe. /Text Text tag="[Conv_Q2M4b_0009]" There is nothing more that I can teach you. I give you my Axe and name you the newest Master of the Axe. /Text Text tag="[Conv_Q2M4b_0010]" There is nothing more that I can teach you. I give you my Axe and name you the newest Master of the Axe. /Text Text tag="[Conv_Q2M4b_0011]" There is nothing more that I can teach you. I give you my Axe and name you the newest Master of the Axe. /Text Text tag="[Conv_Q2M4b_0012]" Thank you, Red-Axe. I apos;ll give your regards to Tauron. /Text Text tag="[Conv_Q2M4b_0013]" Thank you, Red-Axe. I apos;ll give your regards to Tauron. /Text Text tag="[Conv_Q2M4b_0014]" Thank you, Red-Axe. I apos;ll give your regards to Tauron. /Text Text tag="[Conv_Q2M4b_0015]" Thank you, Red-Axe. I apos;ll give your regards to Tauron. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/368.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q2Q5b_NAME1]" Staf /Text Text tag="[Conv_Q2Q5b_0000]" Wait! Stop! /Text Text tag="[Conv_Q2Q5b_0001]" Wait! Stop! /Text Text tag="[Conv_Q2Q5b_0002]" Wait! Stop! /Text Text tag="[Conv_Q2Q5b_0003]" Wait! Stop! /Text Text tag="[Conv_Q2Q5b_0004]" I hope you apos;re not about to tell me that I can apos;t meet with your Chieftain. /Text Text tag="[Conv_Q2Q5b_0005]" I hope you apos;re not about to tell me that I can apos;t meet with your Chieftain. /Text Text tag="[Conv_Q2Q5b_0006]" I hope you apos;re not about to tell me that I can apos;t meet with your Chieftain. /Text Text tag="[Conv_Q2Q5b_0007]" I hope you apos;re not about to tell me that I can apos;t meet with your Chieftain. /Text Text tag="[Conv_Q2Q5b_0008]" Hahahaha! I am Staf, second-in-charge of Hyaan. You are very smart! And the answer to your question is yes... and no! /Text Text tag="[Conv_Q2Q5b_0009]" Hahahaha! I am Staf, second-in-charge of Hyaan. You are very smart! And the answer to your question is yes... and no! /Text Text tag="[Conv_Q2Q5b_0010]" Hahahaha! I am Staf, second-in-charge of Hyaan. You are very smart! And the answer to your question is yes... and no! /Text Text tag="[Conv_Q2Q5b_0011]" Hahahaha! I am Staf, second-in-charge of Hyaan. You are very smart! And the answer to your question is yes... and no! /Text Text tag="[Conv_Q2Q5b_0012]" Which is it? Can I meet with your Chieftain or not? /Text Text tag="[Conv_Q2Q5b_0013]" Which is it? Can I meet with your Chieftain or not? /Text Text tag="[Conv_Q2Q5b_0014]" Which is it? Can I meet with your Chieftain or not? /Text Text tag="[Conv_Q2Q5b_0015]" Which is it? Can I meet with your Chieftain or not? /Text Text tag="[Conv_Q2Q5b_0016]" Not this Chieftain, no. He is very rude. Rude and cruel. He will not talk with you. But I have a plan... /Text Text tag="[Conv_Q2Q5b_0017]" Not this Chieftain, no. He is very rude. Rude and cruel. He will not talk with you. But I have a plan... /Text Text tag="[Conv_Q2Q5b_0018]" Not this Chieftain, no. He is very rude. Rude and cruel. He will not talk with you. But I have a plan... /Text Text tag="[Conv_Q2Q5b_0019]" Not this Chieftain, no. He is very rude. Rude and cruel. He will not talk with you. But I have a plan... /Text Text tag="[Conv_Q2Q5b_0020]" I apos;m sure you do. /Text Text tag="[Conv_Q2Q5b_0021]" I apos;m sure you do. /Text Text tag="[Conv_Q2Q5b_0022]" I apos;m sure you do. /Text Text tag="[Conv_Q2Q5b_0023]" I apos;m sure you do. /Text Text tag="[Conv_Q2Q5b_0024]" Challenge him to a fight. If you defeat him, I will be Chieftain, and I will talk with you. You are my friend! /Text Text tag="[Conv_Q2Q5b_0025]" Challenge him to a fight. If you defeat him, I will be Chieftain, and I will talk with you. You are my friend! /Text Text tag="[Conv_Q2Q5b_0026]" Challenge him to a fight. If you defeat him, I will be Chieftain, and I will talk with you. You are my friend! /Text Text tag="[Conv_Q2Q5b_0027]" Challenge him to a fight. If you defeat him, I will be Chieftain, and I will talk with you. You are my friend! /Text Text tag="[Conv_Q2Q5b_0028]" Don apos;t take this the wrong way, Staf, but I don apos;t need to talk to you. I just want to trade for a certain tooth that your Chieftain has. /Text Text tag="[Conv_Q2Q5b_0029]" Don apos;t take this the wrong way, Staf, but I don apos;t need to talk to you. I just want to trade for a certain tooth that your Chieftain has. /Text Text tag="[Conv_Q2Q5b_0030]" Don apos;t take this the wrong way, Staf, but I don apos;t need to talk to you. I just want to trade for a certain tooth that your Chieftain has. /Text Text tag="[Conv_Q2Q5b_0031]" Don apos;t take this the wrong way, Staf, but I don apos;t need to talk to you. I just want to trade for a certain tooth that your Chieftain has. /Text Text tag="[Conv_Q2Q5b_0032]" His lucky tooth? He will not trade that. No. Never. You defeat him, though, and I will give you the tooth. Yours! To keep! /Text Text tag="[Conv_Q2Q5b_0033]" His lucky tooth? He will not trade that. No. Never. You defeat him, though, and I will give you the tooth. Yours! To keep! /Text Text tag="[Conv_Q2Q5b_0034]" His lucky tooth? He will not trade that. No. Never. You defeat him, though, and I will give you the tooth. Yours! To keep! /Text Text tag="[Conv_Q2Q5b_0035]" His lucky tooth? He will not trade that. No. Never. You defeat him, though, and I will give you the tooth. Yours! To keep! /Text /TextLibrary
https://w.atwiki.jp/javadsge/pages/7953.html
function travel() { var link=new Array(); var id="1Xj-TjcOhNB7Aryj-bowGXlwgn-qNkvCSpqtZfkM2Tho"; var ex = SpreadsheetApp.openById(id); var sh = ex.getSheetByName("date"); var sh2 = ex.getSheetByName("count"); pop=sh2.getRange(1,1).getValue(); dp=1827; var vv=sh.getRange(1,1,dp+1,1).getValues(); for(s=1;s dp+1;s++){ link[s]=vv[s][0]; } for(trs=pop;trs pop+10;trs++){ ant(trs,link[trs]); } pop=pop+10; sh2.getRange(1,1).setValue(pop); } function ant(num,uu) { sx=0; date=uu.replace("https //tvtopic.goo.ne.jp/program/",""); str=""; try { var res = UrlFetchApp.fetch(uu); str=res.getContentText(); } catch (e) { Logger.log("Fail");} var x=str.split("\n"); web=""; for(s=1;s x.length;s++){ if(x[s].indexOf("/program/cx/877/") -1)web=x[s]; } p1=web.indexOf("/program/"); p2=web.indexOf("\"",p1); if(p1 -1)web="https //tvtopic.goo.ne.jp"+web.substring(p1,p2); search(num,date,web); } function search(num,dd,uu) { str=""; try { var res = UrlFetchApp.fetch(uu); str=res.getContentText(); } catch (e) { Logger.log("Fail");} ww=" dt class=\"nr-label\" キーワード /dt "; var a=new Array(); p1=0; sx=0; while(p1 -1){ p1=str.indexOf(ww,p1+1); if(p1 0)sx=sx+1; if(p1 0)a[sx]=p1; } number=sx; var memo=new Array(); for(s=1;s number+1;s++){ p1=a[s]; p2=str.indexOf(" /dl ",p1); memo[s]=str.substring(p1,p2); } var word=new Array(); tx=0; for(s=1;s number+1;s++){ var x=memo[s].split(" /dd "); for(sx=0;sx x.length;sx++){ tx=tx+1; word[tx]=x[sx]; } } number=tx; for(s=1;s number+1;s++){ p1=word[s].indexOf(" dd ",p1);; p2=word[s].indexOf(" /a ",p1); word[s]=word[s].substring(p1,p2); word[s]=clean_str(word[s]); } var id="1Xj-TjcOhNB7Aryj-bowGXlwgn-qNkvCSpqtZfkM2Tho"; var ex = SpreadsheetApp.openById(id); var sh = ex.getSheetByName("data"); var v=new Array(); for(s=0;s number+1;s++){ v[s]=new Array(); } v[0][0]=dd; for(s=1;s number+1;s++){ v[s][0]=word[s]; } sh.getRange(1,num,number+1,1).setValues(v); } function clean_str(str){ strx=str; for(m=1;m 5;m++){ strx=fresh(strx); } strx=strx.replace(" nbsp",""); strx=strx.replace(" nbsp",""); strx=strx.replace(";",""); return strx; } function fresh(str){ p1=str.indexOf(" "); p2=str.indexOf(" ",p1); sp=""; if(p1 -1)sp=str.substring(p1,p2+1); k=str.replace(sp,""); return k; }
https://w.atwiki.jp/pqjp/pages/813.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q3Q5d_NAME1]" ラース将軍 /Text Text tag="[Conv_Q3Q5d_0000]" 望みは何さ? 人間め。我らのマスターはお前のような騎士達をみんな倒してきたのよ。 /Text Text tag="[Conv_Q3Q5d_0001]" 望みは何さ? 人間め。我らのマスターはお前のような騎士達をみんな倒してきたのよ。 /Text Text tag="[Conv_Q3Q5d_0002]" 望みは何さ? 人間め。我らのマスターはお前のような騎士達をみんな倒してきたのよ。 /Text Text tag="[Conv_Q3Q5d_0003]" 望みは何さ? 人間め。我らのマスターはお前のような騎士達をみんな倒してきたのよ。 /Text Text tag="[Conv_Q3Q5d_0004]" 何が望みかって? お前の首です! /Text Text tag="[Conv_Q3Q5d_0005]" 何が望みかだって? お前の首にきまっているだろう! /Text Text tag="[Conv_Q3Q5d_0006]" 何が望かですって? 決まっています、あなたの首ですわ! /Text Text tag="[Conv_Q3Q5d_0007]" 何が望かですって? 当然あんたの首よ! /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/809.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q3Q5b_NAME1]" グラーヴ将軍 /Text Text tag="[Conv_Q3Q5b_0000]" ミーを殺したって、すーぐに生き返ることはご存知ざましょぅ? チミィ。 /Text Text tag="[Conv_Q3Q5b_0001]" ミーを殺したって、すーぐに生き返ることはご存知ざましょぅ? チミィ。 /Text Text tag="[Conv_Q3Q5b_0002]" ミーを殺したって、すーぐに生き返ることはご存知ざましょぅ? チミィ。 /Text Text tag="[Conv_Q3Q5b_0003]" ミーを殺したって、すーぐに生き返ることはご存知ざましょぅ? チミィ。 /Text Text tag="[Conv_Q3Q5b_0004]" そうですね。しかし、何度でも返り討ちにしてあげますよ。 /Text Text tag="[Conv_Q3Q5b_0005]" ああ。だが、何度でも返り討ちにしてやるぜ。 /Text Text tag="[Conv_Q3Q5b_0006]" ええ。ですが、何度でも返り討ちにしてあげますわ。 /Text Text tag="[Conv_Q3Q5b_0007]" そうね。けど、何度でも返り討ちにしてやるわ。 /Text /TextLibrary
https://w.atwiki.jp/csdejp/pages/40.html
?xml version="1.0" encoding="windows-1251" ? string_table string id="agr_additional_quest_1_name" text Finde die Beute des toten Stalkers /text /string string id="agr_additional_quest_1_text" text Finde die Beute des toten Stalkers. /text /string string id="agr_additional_quest_3_name" text Finde den vermissten Stalker /text /string string id="agr_additional_quest_3_text" text Finde den vermissten Stalker. /text /string string id="agr_at_blokpost_name" text Rede mit dem Anf・rer der W臘hter /text /string string id="agr_at_blokpost_text" text Rede mit dem Anf・rer der W臘hter. General Krylow knte wissen, wo der Eingang zum Agroprom-Untergrund liegt. Die Stalker, die ins Zentrum der Zone gelangt sind, haben dort ein Lager. /text /string string id="agr_attack_bandits_group_1_name" text Vernichte das Banditenlager /text /string string id="agr_attack_bandits_group_1_text" text Das Banditenlager im Tunnel muss vernichtet werden. Die Banditen f・ren von dort Angriffe gegen das Stalkerlager aus. /text /string string id="agr_attack_bandits_group_2_name" text Vernichte die Banditeneinheit /text /string string id="agr_attack_bandits_group_2_text" text Eine Einheit der Banditen bewacht einen der Ausg舅ge des Untergrunds und helfen ihresgleichen immer wieder nach drau゚en an die Oberfl臘he. Die Einheit muss vernichtet werden. /text /string string id="agr_attack_bandits_group_3_name" text Zerste den Mutantenunterschlupf /text /string string id="agr_attack_bandits_group_3_text" text Die Eine vor der Stalkerbasis wimmelt von Monstern - die Gegend ist wild und gef臧rlich. Der Mutantenunterschlupf muss vernichtet werden. /text /string string id="agr_defend_duty_base_1_name" text Verteidige die W臘hterbasis /text /string string id="agr_defend_duty_base_1_text" text Die W臘hterbasis wurde angegriffen. Wenn du dabei hilfst, den Angriff zur・kzuschlagen, erh舁tst du eine Belohnung. /text /string string id="agr_defend_stalkers_base_1_name" text Verteidige die Stalkerbasis /text /string string id="agr_defend_stalkers_base_1_text" text Die Stalkerbasis ist in Gefahr. Wenn du den Stalkern dabei hilfst, den Angriff abzuwehren, erh舁tst du eine Belohnung. /text /string string id="agr_go_in_hole_name" text Steige hinab in den Agroprom-Untergrund /text /string string id="agr_go_in_hole_text" text Du musst in den Agroprom-Untergrund hinabsteigen. Der einzige Weg in den Untergrund f・rt durch das Mutantenloch. /text /string string id="agr_go_out_hole_name" text Rede mit Sacharow /text /string string id="agr_go_out_hole_text" text Die Nachrichten von Streloks Gruppe aus dem Versteck im Untergrund werden Licht ins Dunkel bringen. Strelok ist zu den Wissenschaftlern nach Jantar gegangen. Begib dich nach Jantar und rede mit Professor Sacharow. Vielleicht wei゚ er, wo Strelok zu finden ist. /text /string string id="agr_go_to_hole_name" text Erreiche das Loch /text /string string id="agr_go_to_hole_text" text Soldaten der W臘hter haben alle Zug舅ge zum Untergrund versiegelt und die Ausg舅ge verschlossen. Der einzige Weg in den Untergrund f・rt durch die Lher, die den Monstern als Weg an die Oberfl臘he dienen. Du musst das Loch erreichen. /text /string string id="agr_mechanic_pda_1_name" text Finde den PDA /text /string string id="agr_mechanic_pda_1_text" text Finde den PDA. /text /string string id="agr_mechanic_pda_2_name" text ワberbringe den PDA /text /string string id="agr_mechanic_pda_2_text" text ワberbringe den PDA. /text /string string id="agr_mechanic_pda_for_secret_trader_1_name" text Finde den PDA /text /string string id="agr_mechanic_pda_for_secret_trader_1_text" text Finde den PDA. /text /string string id="agr_mechanic_pda_for_secret_trader_2_name" text ワberbringe den PDA /text /string string id="agr_mechanic_pda_for_secret_trader_2_text" text ワberbringe den PDA. /text /string string id="agr_no_task_name" text Finde das Versteck der Stalkergruppe /text /string string id="agr_no_task_text" text Fangs PDA enthielt die Koordinaten des Verstecks der Stalkergruppe, die ins Zentrum der Zone vorgedrungen ist und dadurch eine Katastrophe in der Zone ausgelt hat. Das ist eine wertvolle Entdeckung, denn vielleicht findest du im Versteck wichtige Informationen. Du musst den PDA im Versteck finden. /text /string string id="agr_pda_map_animals_1_name" text Finde die Zugkarte /text /string string id="agr_pda_map_animals_1_text" text Finde die Karte, auf der die Migrationsmuster der seltenen Monsterspezies in der Zone eingezeichnet sind. /text /string string id="agr_pda_map_animals_2_name" text ワberbringe die Zugkarte /text /string string id="agr_pda_map_animals_2_text" text ワberbringe dem Inquisitor die Zugkarte. /text /string string id="agr_stalker_scientist_quest_1_name" text Hilf den Stalkern /text /string string id="agr_stalker_scientist_quest_1_text" text Eine Gruppe Stalker versucht, durch die S・pfe zu den Wissenschaftlern in Jantar zu gelangen. Hilf den Stalkern dabei, lebend durch die S・pfe zu kommen. /text /string string id="agr_stalker_scientist_quest_2_name" text Hol dir die Belohnung /text /string string id="agr_stalker_scientist_quest_2_text" text Hol dir die Belohnung von Platonow. /text /string string id="agr_start_name" text Rede mit dem Kommandanten des Au゚enpostens /text /string string id="agr_start_text" text Erkundige dich beim Kommandanten des Au゚enpostens ・er die Lage im Agroprom-Institut. /text /string string id="agr_take_reward_name" text Hol dir die Belohnung von Krylow /text /string string id="agr_take_reward_text" text Der Untergrund ist geflutet und damit sollten die Angriffe der Mutanten auf die W臘hter f・ eine Weile gestoppt sein. General Krylow wird dich f・ die erfolgreiche Durchf・rung der Mission gro゚z・ig belohnen. Hol dir die Belohnung von Krylow. /text /string string id="st_agr_find_flesh_up_ab_pkm_name" text Finde Informationen ・er das Ausbalancieren der Automatik von Maschinengewehren /text /string string id="st_agr_find_flesh_up_ab_pkm_text" text Techniker Thunderow sucht einen Weg, die Feuerrate eines Maschinengewehrs durch Ausbalancieren der Automatik zu erhen. Er bezahlt eine stattliche Summe f・ n・zliche Informationen. /text /string string id="st_agr_find_flesh_up_abcd_pkm_name" text Finde Informationen ・er die Modifizierung des Gasventils von Maschinengewehren /text /string string id="st_agr_find_flesh_up_abcd_pkm_text" text Thunderow steht kurz davor, Maschinengewehre zu perfektionieren. Er braucht nur etwas freie Zeit und einige technische Daten ・er Gasventile. /text /string string id="st_agr_find_flesh_up_ac_desert_eagle_name" text Finde Informationen ・er M・dungsbremsen f・ Pistolen /text /string string id="st_agr_find_flesh_up_ac_desert_eagle_text" text Der Techniker der Stalker im Agroprom-Institut sucht nach genauen Informationen ・er M・dungsbremsen f・ durchschlagskr臟tige, gro゚kalibrige Pistolen. /text /string string id="st_agr_find_flesh_up_ac_spas12_name" text Finde Informationen ・er Repetiermechanismen f・ Gefechtsschrotflinten /text /string string id="st_agr_find_flesh_up_ac_spas12_text" text Der Techniker der Stalker im Agroprom-Institut sucht nach Informationen ・er Repetiermechanismen f・ Gefechtsschrotflinten. /text /string string id="st_agr_find_flesh_up_bd_desert_eagle_name" text Finde Informationen ・er Laufmodifikationen f・ Pistolen /text /string string id="st_agr_find_flesh_up_bd_desert_eagle_text" text Dem Techniker der Stalker fehlt das Wissen ・er Laufmodifikationen durchschlagskr臟tiger Pistolen. Er bezahlt gut f・ entsprechende Informationen. /text /string string id="st_agr_find_flesh_up_cd_pkm_name" text Finde Informationen ・er M・dungsbremsen f・ Maschinengewehre /text /string string id="st_agr_find_flesh_up_cd_pkm_text" text Der Techniker der W臘hter arbeitet an verbesserten M・dungsbremsen f・ Maschinengewehre, aber ihm fehlen noch einige technische Informationen. /text /string string id="agr_attack_monster_group_name" text Zerste den Mutantenunterschlupf /text /string string id="agr_attack_monster_group_text" text Von Zeit zu Zeit greifen kleine Rudel von Mutanten die Stalker an der Fabrik an. Um ihre Angriffe zu stoppen, te die Monster in ihrem Unterschlupf ndlich der Fabrik. /text /string string id="agr_recover_item_1_name" text Bringe dem W臘hter die Schrotflinte zur・k /text /string string id="agr_recover_item_1_text" text Als wir vor ein paar Tagen auf einer Mission waren, um ein Gebiet von Mutanten zu s舫bern, sind wir an einen besonders Gro゚en geraten. Der Kampf hat mindestens eine Stunde gedauert und uns ist langsam die Munition ausgegangen - aber das Monster hat nicht im Traum daran gedacht, den Lfel abzugeben! Ich habe dann schlie゚lich den Befehl zum R・kzug gegeben, bin aber noch dageblieben, um die Jungs zu decken. Ich habe meine restliche Munition verschossen und am Ende sogar meine Schrotflinte auf den Mutanten geworfen. Und was denkst du, was dann passiert ist? Dieses Schei゚ding hat mich ignoriert und stattdessen angefangen, meine Flinte zu fressen! Bringe mir die Schrotflinte zur・k, immerhin hat sie mir das Leben gerettet. /text /string string id="agr_recover_item_2_name" text Bringe den PDA mit geheimen Informationen zur・k /text /string string id="agr_recover_item_2_text" text Sdner, ich wurde auf der M・lhalde von Banditen ・erfallen. Sie haben mir alles abgenommen Geld, Waffen, Munition und meine medizinischen Vorr舩e. Und das Schlimmste ist Sie haben sich auch meinen PDA geschnappt, auf dem Informationen ・er den Standort von Banditen auf der M・lhalde gespeichert sind. Wenn ich den PDA nicht bei Krylow abliefere, bringt er mich um. Hilf mir bitte, das Ding zur・kzubekommen! /text /string string id="agr_recover_item_3_name" text Bringe den Koffer des W臘hters zur・k /text /string string id="agr_recover_item_3_text" text Sdner, als die Mutanten im Untergrund auftauchten, mussten wir unsere Stellungen aufgeben und uns zur・kziehen. Ich war gezwungen, meinen Koffer mit Waffen, Munition, Medikamenten und meinem Detektor dort zur・kzulassen... hatte keine Zeit, daran zu denken - ich musste meinen eigenen Arsch retten. Bringe mir bitte den Koffer zur・k. /text /string string id="agr_recover_item_4_name" text Bringe das Sturmgewehr des W臘hters zur・k /text /string string id="agr_recover_item_4_text" text Ich habe mich mit einem Ortskundigen ・er ein total unwichtiges Thema gestritten und jetzt will er mich nicht mehr zu den Stalkern f・ren! Er sagt, dass ich ihn in Ruhe lassen soll. Und ich selbst finde es nicht gerade prickelnd, alleine in der Zone herumzuwandern. Das Problem ist Bei meinem Besuch dort letzte Woche habe ich meine Waffe bei den Stalkern gelassen. Einer unserer Jungs war befdert worden und wir feierten das mit reichlich Wodka. Ich war ziemlich betrunken... die Jungs konnten mich gerade noch zur Kaserne zur・ktragen, aber mein Gewehr haben sie vergessen. Kannst du es mir zur・kbringen? Ohne eine Waffe bin ich kein richtiger Soldat. /text /string /string_table
https://w.atwiki.jp/pqjp/pages/358.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q3W1a_NAME1]" Winter /Text Text tag="[Conv_Q3W1a_0000]" Two-legs! I am glad I found you. The creatures returned, and they took two of our cubs. Is there any way you could help us again? /Text Text tag="[Conv_Q3W1a_0001]" Two-legs! I am glad I found you. The creatures returned, and they took two of our cubs. Is there any way you could help us again? /Text Text tag="[Conv_Q3W1a_0002]" Two-legs! I am glad I found you. The creatures returned, and they took two of our cubs. Is there any way you could help us again? /Text Text tag="[Conv_Q3W1a_0003]" Two-legs! I am glad I found you. The creatures returned, and they took two of our cubs. Is there any way you could help us again? /Text Text tag="[Conv_Q3W1a_0004]" Of course. Where have they taken them? /Text Text tag="[Conv_Q3W1a_0005]" Of course. Where have they taken them? /Text Text tag="[Conv_Q3W1a_0006]" Of course. Where have they taken them? /Text Text tag="[Conv_Q3W1a_0007]" Of course. Where have they taken them? /Text Text tag="[Conv_Q3W1a_0008]" There is an old place of worship up in the hills - an old Dragon Shrine. They have taken the cubs there. I fear they intend some harm. /Text Text tag="[Conv_Q3W1a_0009]" There is an old place of worship up in the hills - an old Dragon Shrine. They have taken the cubs there. I fear they intend some harm. /Text Text tag="[Conv_Q3W1a_0010]" There is an old place of worship up in the hills - an old Dragon Shrine. They have taken the cubs there. I fear they intend some harm. /Text Text tag="[Conv_Q3W1a_0011]" There is an old place of worship up in the hills - an old Dragon Shrine. They have taken the cubs there. I fear they intend some harm. /Text Text tag="[Conv_Q3W1a_0012]" Don apos;t worry, Winter, I apos;ll get the cubs back for you. /Text Text tag="[Conv_Q3W1a_0013]" Don apos;t worry, Winter, I apos;ll get the cubs back for you. /Text Text tag="[Conv_Q3W1a_0014]" Don apos;t worry, Winter, I apos;ll get the cubs back for you. /Text Text tag="[Conv_Q3W1a_0015]" Don apos;t worry, Winter, I apos;ll get the cubs back for you. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/233.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q1D2a_NAME1]" Drong /Text Text tag="[Conv_Q1D2a_0000]" Mmph... Ice Troll not so good. Cold and stringy. Drong feel sick. Drong needs a Wyvern. /Text Text tag="[Conv_Q1D2a_0001]" Mmph... Ice Troll not so good. Cold and stringy. Drong feel sick. Drong needs a Wyvern. /Text Text tag="[Conv_Q1D2a_0002]" Mmph... Ice Troll not so good. Cold and stringy. Drong feel sick. Drong needs a Wyvern. /Text Text tag="[Conv_Q1D2a_0003]" Mmph... Ice Troll not so good. Cold and stringy. Drong feel sick. Drong needs a Wyvern. /Text Text tag="[Conv_Q1D2a_0004]" A Wyvern? There are plenty of those around here. /Text Text tag="[Conv_Q1D2a_0005]" A Wyvern? There are plenty of those around here. /Text Text tag="[Conv_Q1D2a_0006]" A Wyvern? There are plenty of those around here. /Text Text tag="[Conv_Q1D2a_0007]" A Wyvern? There are plenty of those around here. /Text Text tag="[Conv_Q1D2a_0008]" Drong know that. They settle his stomach. Drong thinks Ice Troll is regenerating in there. Need something poisonous to wash it down. /Text Text tag="[Conv_Q1D2a_0009]" Drong know that. They settle his stomach. Drong thinks Ice Troll is regenerating in there. Need something poisonous to wash it down. /Text Text tag="[Conv_Q1D2a_0010]" Drong know that. They settle his stomach. Drong thinks Ice Troll is regenerating in there. Need something poisonous to wash it down. /Text Text tag="[Conv_Q1D2a_0011]" Drong know that. They settle his stomach. Drong thinks Ice Troll is regenerating in there. Need something poisonous to wash it down. /Text Text tag="[Conv_Q1D2a_0012]" Okay... /Text Text tag="[Conv_Q1D2a_0013]" Okay... /Text Text tag="[Conv_Q1D2a_0014]" Okay... /Text Text tag="[Conv_Q1D2a_0015]" Okay... /Text Text tag="[Conv_Q1D2a_0016]" You find Wyvern in Wyverns apos; Roost not far from here. If you hurry, Drong have magic stone for you. /Text Text tag="[Conv_Q1D2a_0017]" You find Wyvern in Wyverns apos; Roost not far from here. If you hurry, Drong have magic stone for you. /Text Text tag="[Conv_Q1D2a_0018]" You find Wyvern in Wyverns apos; Roost not far from here. If you hurry, Drong have magic stone for you. /Text Text tag="[Conv_Q1D2a_0019]" You find Wyvern in Wyverns apos; Roost not far from here. If you hurry, Drong have magic stone for you. /Text Text tag="[Conv_Q1D2a_0020]" That should go nicely with the magic hat and magic stick you gave me. I apos;ll be right back. /Text Text tag="[Conv_Q1D2a_0021]" That should go nicely with the magic hat and magic stick you gave me. I apos;ll be right back. /Text Text tag="[Conv_Q1D2a_0022]" That should go nicely with the magic hat and magic stick you gave me. I apos;ll be right back. /Text Text tag="[Conv_Q1D2a_0023]" That should go nicely with the magic hat and magic stick you gave me. I apos;ll be right back. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/325.html
?xml version="1.0"? TextLibrary Text tag="[Conv_QD01a_NAME1]" Drong /Text Text tag="[Conv_QD01a_0000]" Drong wants some more rock. /Text Text tag="[Conv_QD01a_0001]" Drong wants some more rock. /Text Text tag="[Conv_QD01a_0002]" Drong wants some more rock. /Text Text tag="[Conv_QD01a_0003]" Drong wants some more rock. /Text Text tag="[Conv_QD01a_0004]" More rock? Not back to the Valley of the Kings again... /Text Text tag="[Conv_QD01a_0005]" More rock? Not back to the Valley of the Kings again... /Text Text tag="[Conv_QD01a_0006]" More rock? Not back to the Valley of the Kings again... /Text Text tag="[Conv_QD01a_0007]" More rock? Not back to the Valley of the Kings again... /Text Text tag="[Conv_QD01a_0008]" No. Drong saw some nice hot rocks up on that Volcano. /Text Text tag="[Conv_QD01a_0009]" No. Drong saw some nice hot rocks up on that Volcano. /Text Text tag="[Conv_QD01a_0010]" No. Drong saw some nice hot rocks up on that Volcano. /Text Text tag="[Conv_QD01a_0011]" No. Drong saw some nice hot rocks up on that Volcano. /Text Text tag="[Conv_QD01a_0012]" On the Volcano? Why didn apos;t you get them while we were up there? /Text Text tag="[Conv_QD01a_0013]" On the Volcano? Why didn apos;t you get them while we were up there? /Text Text tag="[Conv_QD01a_0014]" On the Volcano? Why didn apos;t you get them while we were up there? /Text Text tag="[Conv_QD01a_0015]" On the Volcano? Why didn apos;t you get them while we were up there? /Text Text tag="[Conv_QD01a_0016]" Drong was not hungry. Drong burnt his mouth trying to nibble on a Fire Elemental. /Text Text tag="[Conv_QD01a_0017]" Drong was not hungry. Drong burnt his mouth trying to nibble on a Fire Elemental. /Text Text tag="[Conv_QD01a_0018]" Drong was not hungry. Drong burnt his mouth trying to nibble on a Fire Elemental. /Text Text tag="[Conv_QD01a_0019]" Drong was not hungry. Drong burnt his mouth trying to nibble on a Fire Elemental. /Text Text tag="[Conv_QD01a_0020]" Oh, all right. Come on... /Text Text tag="[Conv_QD01a_0021]" Oh, all right. Come on... /Text Text tag="[Conv_QD01a_0022]" Oh, all right. Come on... /Text Text tag="[Conv_QD01a_0023]" Oh, all right. Come on... /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/208.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q0Q5b_NAME1]" Darkhunter /Text Text tag="[Conv_Q0Q5b_0000]" The Orcs are nearby, and they still have the prisoners. /Text Text tag="[Conv_Q0Q5b_0001]" The Orcs are nearby, and they still have the prisoners. /Text Text tag="[Conv_Q0Q5b_0002]" The Orcs are nearby, and they still have the prisoners. /Text Text tag="[Conv_Q0Q5b_0003]" The Orcs are nearby, and they still have the prisoners. /Text Text tag="[Conv_Q0Q5b_0004]" Good. We should be able to surprise them. /Text Text tag="[Conv_Q0Q5b_0005]" Good. We should be able to surprise them. /Text Text tag="[Conv_Q0Q5b_0006]" Good. We should be able to surprise them. /Text Text tag="[Conv_Q0Q5b_0007]" Good. We should be able to surprise them. /Text Text tag="[Conv_Q0Q5b_0008]" I thought you recruited me to fight Undead, not track Orcs... /Text Text tag="[Conv_Q0Q5b_0009]" I thought you recruited me to fight Undead, not track Orcs... /Text Text tag="[Conv_Q0Q5b_0010]" I thought you recruited me to fight Undead, not track Orcs... /Text Text tag="[Conv_Q0Q5b_0011]" I thought you recruited me to fight Undead, not track Orcs... /Text Text tag="[Conv_Q0Q5b_0012]" So did I. But we go where we apos;re needed. Besides, when I first met you, weren apos;t you fighting Orcs in the Borderlands? /Text Text tag="[Conv_Q0Q5b_0013]" So did I. But we go where we apos;re needed. Besides, when I first met you, weren apos;t you fighting Orcs in the Borderlands? /Text Text tag="[Conv_Q0Q5b_0014]" So did I. But we go where we apos;re needed. Besides, when I first met you, weren apos;t you fighting Orcs in the Borderlands? /Text Text tag="[Conv_Q0Q5b_0015]" So did I. But we go where we apos;re needed. Besides, when I first met you, weren apos;t you fighting Orcs in the Borderlands? /Text Text tag="[Conv_Q0Q5b_0016]" Indeed... But, I was tracking a bunch of Ghouls who had fled into the forest at the time. The Orcs ambushed me. /Text Text tag="[Conv_Q0Q5b_0017]" Indeed... But, I was tracking a bunch of Ghouls who had fled into the forest at the time. The Orcs ambushed me. /Text Text tag="[Conv_Q0Q5b_0018]" Indeed... But, I was tracking a bunch of Ghouls who had fled into the forest at the time. The Orcs ambushed me. /Text Text tag="[Conv_Q0Q5b_0019]" Indeed... But, I was tracking a bunch of Ghouls who had fled into the forest at the time. The Orcs ambushed me. /Text Text tag="[Conv_Q0Q5b_0020]" Well, I apos;m sure we apos;ll have plenty of Undead to deal with in the coming days. /Text Text tag="[Conv_Q0Q5b_0021]" Well, I apos;m sure we apos;ll have plenty of Undead to deal with in the coming days. /Text Text tag="[Conv_Q0Q5b_0022]" Well, I apos;m sure we apos;ll have plenty of Undead to deal with in the coming days. /Text Text tag="[Conv_Q0Q5b_0023]" Well, I apos;m sure we apos;ll have plenty of Undead to deal with in the coming days. /Text /TextLibrary